MAXON BodyPaint 3D R20

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BODYPAINT3D

MAXON's BodyPaint 3D is the ultimate tool for creating high-end textures and unique sculptures.

This product is no longer available. Due to changes in the new R21 release (due September 2019), only the Studio version of Cinema 4D will be available with all new subscription options. A perpetual version will also be available. For further details, please click here.

Special Price £902.88 £752.40 Regular Price £912.00

MAXON's BodyPaint 3D is the ultimate tool for creating high-end textures and unique sculptures.

Wave goodbye to UV seams, inaccurate texturing and constant back-and-forth switching to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects.

BodyPaint 3D also offers a comprehensive set of sculpting tools that let you turn a simple object into a detailed work of art.

When it comes to texturing tools, BodyPaint 3D is packed with a huge array of popular image editing tools. Brushes, selection tools, filters, erasers and much more. BodyPaint 3D can even utilize Photoshop .abr brushes. Full support for tablets ensures that painting with a pen feels just as natural as it does in popular 2D image editors. And of course BodyPaint 3D can deal with image files as large as 16k and with 16-bit and 32-bit color depth.

Compared to 2D painting, perhaps the most exciting feature BodyPaint 3D offers is projection painting. This powerful mode eliminates the need to spend hours creating perfect UV maps. You simply paint what you would like to see on your 3D model, apply the projection and then BodyPaint 3D will quickly adjust your painting so it fits your UVs perfectly - even if there are differing UV sizes and seems.

BodyPaint 3D was created for all 3D artists and includes free plugins to connect with 3ds Max, Maya and Softimage. All other applications can exchange files with BodyPaint 3D using one of the numerous available file formats (e.g. OBJ, FBX or COLLADA).

Why 2D Isn't Enough?

Textures can make or break your 3D image and experienced artists know the issues involved with creating 3D textures in a 2D application.

Immediate feedback
Graphics applications designed for 2D do not take into account your scene's lighting or the effect of different material channels. BodyPaint 3D does that and more with its unique RayBrush feature. Rather than saving, reloading and rendering textures you can paint in real-time on a rendered image and see the results of reflection, transparency, bump and more.

Tools, tools, tools
More than 200 presets put a wide array of natural media and special effects brushes within easy reach. Clone, Smear, Sponge, Dodge and Burn, Gradient, Magic Wand, transform tools and more are all available within the easy to use interface.

Distortion-free painting
No matter how hard you try - UVs will never be 100% perfect. Some parts will be slighty scaled, distored or twisted because you are trying to project a 3D object onto a 2D plane. And you have to have this in mind while painting your textures in 2D. Sometimes this produces unpredictable results. BodyPaint 3D's projection painting takes all this into account and projects your texture the way you intended it to look on the 3D object you were painting on.

32-bit color depth and HDR editing
You can paint in up to 32-bit color depth, which gives even more texture control and incredibly smooth color gradations. BodyPaint 3D also enables editing of HDR and EXR formats letting you to use these powerful formats in your 3D scenes.

Painting over multiple objects
BodyPaint 3D can paint over multiple objects using a single stroke. Projection painting allows distortion-free painting across multiple objects to eliminate seams and get the results you want - which is not possible in 2D!

Painting multiple textures at once
With BodyPaint 3D you can paint an entire material with a single stroke. Each brush can paint up to ten channels simultaneously, so a single brushstroke can affect Color, Bump, Specularity, Reflection, Transparency and other properties. There is no need to match the various channels in your 3D application.

Direct connection to your 3D application
Creating textures using 2D applications and including these in your 3D scene involves a lot of manual setup and a lot of application switching. BodyPaint 3D offers plugins to easily exchange models, textures and UVs between BodyPaint 3D and popular 3D applications like 3ds Max, Maya, Softimage and LightWave 3D.

UV Tools

Painting in 3D is governed by UVs, a set of coordinates that relate polygons to texturing areas. Properly designed UV coordinates are essential to successful painting and quality texturing in 3D. Because almost all 3D models involve contours in 3D space, standard projections like spherical and flat mapping can never provide distortion-free texturing. Each model must be set up with correctly aligned UVs prior to painting, just like taping off the trim in a room prior to painting.

Optimal Mapping and LSCM Unwrapping

BodyPaint 3D includes numerous tools that help you achieve the best UV map for each individual model. You can utilize one of three different algorithms, including Cubic Optimal Mapping, to automatically optimize your UV coordinates and remove overlapping points.

The Relax UV tool adjusts the size of UVs in relation to their corresponding polygons, and the UV Terrace tool lets you easily include additional geometry in an existing UV map. The Store and Remap UV features allow you to easily remap areas of UV coordinates to eliminate seams. Using BodyPaint 3D's powerful Interactive Mapping feature you can generate UVs based on standard projection types for different regions of a model. Of course, BodyPaint 3D also includes Move, Scale, Rotate, Shear and other tools to let you manually tweak individual UV coordinates.

The LSCM unwrapping method, which lets you unwrap a model's UVs based on defined seams, also comes in handy when working with complex shapes. Whether adjusting UVs for a low-res game model or a high-res matte painting, BodyPaint 3D provides the UV tools you can rely on when the UV mapping is not as perfect as the model you have built.

Raybrush and MultiBrush Technology

MAXON BodyPaint 3D's exclusive RayBrush technology allows you to paint directly onto a raytraced image. RayBrush eliminates the need to continually switch applications or perform test renders. You can see the actual rendered effect while painting in any channel, including reflection, transparency and bump. You can even paint on multiple textures at once when in RayBrush mode. This outstanding feature takes advantage of MAXON's award-winning render engine, known for speed and quality.

With BodyPaint 3D you can paint an entire material with a single stroke. Each brush can paint up to ten channels simultaneously. A single brush stroke can be used to affect color, bump, specularity, reflection, transparency and other properties. There is no need to match the various channels in your 3D application.

Painting tools

All your favorite painting tools are available in BodyPaint 3D, including Clone, Smear, Sponge, Dodge and Burn tools. The standard brush tool includes pressure, hardness, size, bitmap, distortion, rotation, jitter and other parameters for hundreds of painting possibilities. The effect of any parameter can be controlled by the pressure, tilt, direction or finger wheel of your graphics tablet. Over 200 presets are provided with BodyPaint 3D, representing a variety of natural media and special effects.

A real highlight of BodyPaint 3D is that it now supports the .abr format for Adobe Photoshop-compatible brushes. BodyPaint 3D artists can now take advantage of vast resources available in the Photoshop community- thousands of brushes are available, many of them are free; and we've even added over 1,400 brushes to the brush preset libraries.

Multi Views

With BodyPaint 3D you can paint in the 2D view, in the shaded 3D view or in the raytraced 3D view. Changes that you make in the 3D view are applied to the 2D view in realtime and vice-versa. For the first time ever you can open and edit multiple 3D views. This enables you to quicky switch between views – there is no need to adjust camera settings. For example, you can use separate views for important or difficult to reach regions.

Sculpting

Organic Surfaces

Model organic surfaces and easily increase the level of detail on any object with the fully-integrated Sculpt system in CINEMA 4D Release 14 Studio and BodyPaint 3D Release 14. Simply click Subdivide to increase the level of detail, transforming your mesh into digital clay. Mold your mesh with intuitive sculpting tools that pull, smooth, flatten, knife and pinch the surface. Take advantage of advanced symmetry options, stamps, stencils and masks to create complex sculpts and surface details.

Organize in Layers

Organize your sculpt project in layers, each with its own sculpt level, mask and strength settings. Simply click any layer to activate it and jump to the appropriate level of detail. Arrange layers in any order and even within folders, so it’s always easy to find and activate the right layer. You can freeze your sculpts at any time to release the memory being used by sculpting and view the effect of deformation on your sculpted mesh.

Flexible Tools

Mold your mesh with CINEMA 4D’s flexible sculpting tools, each of which have unique size and pressure options that can be interactively adjusted or linked to the properties of your tablet pen. Smoothly paint continuous strokes with the Steady Stroke option. Use special drag options to precisely place Sculpt Stamps, and easily create repetitive stamps with the Repeat tool. Sculpt finer details with the help of Masks and Stencils. Create and share your own stamps and stencils, or take advantage of the extensive preset library provided in CINEMA 4D.

Mirroring and Masking

The powerful Symmetry options within each sculpt brush now support CINEMA 4D's workplane, so you can easily mirror strokes across an offset axis. Keep your strokes fast and fluid by focusing on one side of the model, and use the new Sculpt Symmetry option to mirror strokes across the mesh or even equalize the sculpting on both sides. To further focus on small sections of the sculpt, simply hide polygons using a mask.

Base Meshes

Use your own models or one of the base meshes provided in the Sculpt presets library. The library's generic human, animal and dinosaur forms provide a great start for many sculpting projects. Simply double-click any mesh, click Subdivide a few times and start sculpting.

Mesh Projection

Combine multiple Sculpt objects into a single sculpt with optimized edge flow using the new Project Mesh feature. Whether you need more edges to sculpt appendages or just want to optimize the mesh for animation, you can model a clean topology over your existing sculpt and quickly adapt it to the final shape with all the sculpt details intact based on your desired subdivision settings.

Baking

With CINEMA 4D’s integrated sculpting, you can freeze and deform your sculpted creations without the need to bake them. Optimize the scene and prepare it for export to game engines or other applications by baking the sculpt to lower-polygon geometry with automatic creation of Ambient Occlusion, displacement and normal maps.

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MINIMUM SYSTEM REQUIREMENTS

Windows 7 or 8 (64-bit only) on Intel or AMD processors with SSE3 support; Mac OS X 10.7.5 or higher on 64-bit Intel-based Macs; 4 GB available RAM, DVD ROM drive. A standard DVD installation can require up to 7 GB of hard drive space. The software must be registered for unrestricted use.

Operating systems supported by CINEMA 4D R16 and BodyPaint 3D R16


Windows

Windows 8.1 64-bit (all versions)
Windows 8 64-bit (all versions)
Windows 7 64-bit (all versions)
Window 2012 Server 64-bit

OS X

Apple Mac OS X 10.7.5~(and higher)

CPU minimum requirements for CINEMA 4D R16 and BodyPaint 3D R16


Minimum CPU Windows PC

Intel Pentium 4
Athlon 64

 

Minimum CPU Macintosh

Intel Core 2 Solo

 

CINEMA 4D R16 and higher support the following processors families (SSE3 support required)

Intel Pentium 4

Intel Pentium 4 D
Intel XEON

Intel Core 2

Intel Core i7

Intel Core i5

Intel Core i3

Intel Celeron

Intel Celeron D

AMD Sempron

AMD Athlon 64

AMD Opteron

AMD Phenom

AMD FX

AMD Ontario
AMD Zacate
AMD Kabini
AMD Temash
AMD Beema
AMD Mullins
AMD Llano
AMD Trinity
AMD Richland
AMD Kaveri

Processors not supported

Intel Core Solo
Intel Core Duo
Intel Pentium M
Intel Xeon Phi
Intel Itanium
Intel Itanium II
Intel Pentium
Intel Pentium II
Intel Pentium III
Intel 486
AMD K6
AMD K7
AMD Athlon XP/MP
AMD Duron
Power 4
IBM PowerPC G3
IBM PowerPC G4
IBM PowerPC G5
ARM
VIA C7

Graphics cards

Generally speaking, CINEMA 4D and BodyPaint 3D support all OpenGL 2.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.

Make sure that you always use the most current certified graphics card driver (no beta versions).

To find out more about processing speed, CINEBENCH test results can be found online.

Important notice
MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.