Maxon Redshift (12 Month Subscription)
Redshift is not only the world's fastest renderer, but also offers the most features and flexibility among all GPU renderers.
Its rich feature set includes ray switches, flexible shading networks, motion blur, AOVs, deep output, layered EXR and much more. Unlike other GPU renderers, Redshift is a biased renderer that enables you to adjust the quality of individual techniques in order to get the best performance/quality balance for your production.
Maxon Redshift (12 Month Subscription)
The world's first fully GPU-accelerated, biased renderer.
Redshift now supports native Cinema 4D Material Stacking and UV Projection workflow, allowing artists to quickly and easily layer materials or place decals in an artist-friendly fashion. Random Walk and Volumetric Anisotropy are two long-awaited features that give artists the ability to achieve a wider range of looks with their renders, bringing the quality of their imagery to the next level of realism. Artists can now render more realistic volumes than ever thanks to multiscattering, Cinema 4Ds popular Tile and Brick shaders are now available as native Redshift shaders, while Intel’s Open Image Denoiser uses powerful AI to clean up renders on any system.
What is a Maxon Teams Account?
A Maxon Teams Account allows you to selectively share or float Teams Licenses between individual users or groups, while remaining in full control. The account admin can invite and remove users from the Team as and when they choose, or even pool select users into a group for more control.
You can purchase Teams licences using the Licence Type dropdown box above.
Please note: To be eligible for a Teams Account, you must have a minimum of 3 Teams licences. Floating Teams licences have a minimum order quantity of 5 licences.
GPU-Acceleration
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.
Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time.

Global Illumination
Achieve amazingly fast indirect lighting using biased point-based GI techniques.

Volumetric Rendering
Redshift lights can cast volumetric lighting around them. Redshift supports OpenVDB rendering in all applications, and native volume rendering in Houdini.

Dedicated Skin Shaders
Support for up to 3 layers of sub-surface scattering in a single shader.

No Texturing Limitations
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile support.
Integrations
Redshift works with all the industy-leading tools including:
- Blender
- Katana
- Houdini
- 3ds Max
- Maya
Maxon Redshift (12 Month Subscription)
The world's first fully GPU-accelerated, biased renderer.
Redshift continues to improve Toon rendering: Building upon the recently added controls to adjust Contour lines and Tonemap patterns, we’re adding support for Backface contours, which can be used to create retro oscilloscope-type visuals, blueprint styles, and other technical renders where the hidden lines have a different color or opacity. A new Material Switch node allows for easy variation of materials across Cinema 4D’s MoGraph clones and collections of objects in any DCC, enabling more realistic renders. Additionally, Houdini users can now render USD files directly in the Redshift command line, while Redshift for Maya now supports the native Standard Surface shader for easy project conversion.
What is a Maxon Teams Account?
A Maxon Teams Account allows you to selectively share or float Teams Licenses between individual users or groups, while remaining in full control. The account admin can invite and remove users from the Team as and when they choose, or even pool select users into a group for more control.
You can purchase Teams licences using the Licence Type dropdown box above.
Please note: To be eligible for a Teams Account, you must have a minimum of 3 Teams licences. Floating Teams licences have a minimum order quantity of 5 licences.
GPU-Acceleration
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.
Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time.

Non-photorealistic Materials
The new Contour node, Toon Material node, and Tonemap Pattern shader introduce options to create non-photo-real materials in Redshift.

Volumetric Rendering
Render realistic clouds, smoke, fire and more with Redshift’s Volumetric Rendering. Multi-scattering and anisotropy provide a realistic representation of light bouncing within a volume for incredibly realistic results.

Distorter Node
The Distorter shader can be used to drive distortion of the UV space for a material according to texture or shader input.

Distance Shader
Redshift’s new Distance Shader allows for dynamic shading effects when objects are near each other.
Integrations
Redshift works with all the industy-leading tools including:
- Blender
- Katana
- Houdini
- 3ds Max
- Maya
Brand | MAXON |
---|---|
Delivery Type | Digital Delivery By Email |
Processing Time | 1 - 4 (Business) Hours |
Operating Systems
Microsoft Windows:
64-bit Windows 10 & Windows 11
Minimum Requirements
16GB RAM
64 bit processor with AVX2 support
A discrete GPU
Recommended Requirements
32GB RAM +
A i7 or equivalent +
Multiple discrete GPUs with 12GB VRAM and Ray-tracing supported GPUs.
Note: Discrete GPU refers to anything that is not built into the motherboard. Usually, this is a different brand to the CPU or processor. Ensure your GPU can handle raytracing if rendering is needed. Generally, NVIDIA GPUs that mention RTX and Radeon GPUs that mention RX will be able to handle ray tracing. If you are unsure if your GPU is correct or are looking to purchase a new GPU, feel free to contact our support team for advice.
Mac
Apple macOS 13.3+ (Ventura), 14.1+ (Sonoma), and 15.0+ (Sequoia). Note: macOS 14.3 required for non-Apple Silicon hardware running Sonoma.
M-Series chip with 16GB Unified memory
3D Applications Supported
Autodesk Maya (Windows, macOS): 64-bit edition. 2018 or later
Autodesk Maya (Linux): 64-bit edition. 2022 or later
Autodesk 3ds Max (Windows): 64-bit edition. 2018 or later
Maxon Cinema 4D (Windows, macOS, Linux CommandLine): 64-bit edition. R25 or later
SideFX Houdini (Windows, macOS, Linux): 64-bit edition. 18.5 or later
Foundry Katana (Windows, Linux): 64-bit edition. 4.5v1 or later
Blender (Windows, Linux): 64-bit edition. 3.1.0LTS or later