Maxon Redshift (12 Month Subscription)
Redshift is not only the world's fastest renderer, but also offers the most features and flexibility among all GPU renderers.
Its rich feature set includes ray switches, flexible shading networks, motion blur, AOVs, deep output, layered EXR and much more. Unlike other GPU renderers, Redshift is a biased renderer that enables you to adjust the quality of individual techniques in order to get the best performance/quality balance for your production.
Maxon Redshift (12 Month Subscription)
The world's first fully GPU-accelerated, biased renderer.
Redshift now supports native Cinema 4D Material Stacking and UV Projection workflow, allowing artists to quickly and easily layer materials or place decals in an artist-friendly fashion. Random Walk and Volumetric Anisotropy are two long-awaited features that give artists the ability to achieve a wider range of looks with their renders, bringing the quality of their imagery to the next level of realism. Artists can now render more realistic volumes than ever thanks to multiscattering, Cinema 4Ds popular Tile and Brick shaders are now available as native Redshift shaders, while Intel’s Open Image Denoiser uses powerful AI to clean up renders on any system.
What is a Maxon Teams Account?
A Maxon Teams Account allows you to selectively share or float Teams Licenses between individual users or groups, while remaining in full control. The account admin can invite and remove users from the Team as and when they choose, or even pool select users into a group for more control.
You can purchase Teams licences using the Licence Type dropdown box above.
Please note: To be eligible for a Teams Account, you must have a minimum of 3 Teams licences. Floating Teams licences have a minimum order quantity of 5 licences.
GPU-Acceleration
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.
Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time.
Global Illumination
Achieve amazingly fast indirect lighting using biased point-based GI techniques.
Volumetric Rendering
Redshift lights can cast volumetric lighting around them. Redshift supports OpenVDB rendering in all applications, and native volume rendering in Houdini.
Dedicated Skin Shaders
Support for up to 3 layers of sub-surface scattering in a single shader.
No Texturing Limitations
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile support.
Integrations
Redshift works with all the industy-leading tools including:
- Blender
- Katana
- Houdini
- 3ds Max
- Maya
Brand | MAXON |
---|---|
Delivery Type | Digital Delivery By Email |
Processing Time | 1 - 4 (Business) Hours |
Operating Systems
- Microsoft Windows: 64-bit Windows 10
- Linux: 64-bit distribution with glibc 2.17 or later
- Apple macOS: Big Sur (11.5) through Monterey (12.5) and macOS 13 Ventura
3D Applications Supported
- Autodesk Maya (Windows, Linux, macOS): 64-bit edition. 2016.5 or later
- Autodesk 3ds Max (Windows): 64-bit edition. 2015 or later
- Maxon Cinema 4D (Windows and macOS): 64-bit edition. R21 or later
- Maxon Cinema 4D (Linux CommandLine): 64-bit edition. R21 or later
- SideFX Houdini (Windows, Linux): 64-bit edition. 17.5 or later
- SideFX Houdini (macOS): 64-bit edition. 18.0 or later
- Foundry Katana (Windows, Linux): 64-bit edition. 3.0v1 or later
- Blender (Windows, Linux): 64-bit edition. 2.83LTS or later
Minimum Requirements
- 8 GB of RAM
- Processor with SSE2 support (Pentium 4 or better)
- For Windows and Linux: NVIDIA GPU with CUDA compute capability 5.0 or higher and 8 GB VRAM
- For macOS: Apple M1 16 GB or AMD "Navi" or "Vega" GPU or later with 8 GB VRAM or more. See GPU list below
- Single GPU
Recommended Requirements
- 16 GB of RAM or more
- Core i7 or Xeon equivalent, 3.0GHz or better
- For Windows and Linux: NVIDIA GPU with CUDA compute capability 7.0 or higher and 8 GB of VRAM or more. We recommend an NVIDIA Quadro, Titan or GeForce RTX GPU for hardware-accelerated ray tracing
- For macOS: Apple M1 16 GB or AMD "Navi" or "Vega" GPU or later with 8 GB VRAM or more. See GPU list below
- Multiple GPUs